《辐射5 我们需要的近战战斗全面改革》

战斗问题一直是《辐射》游戏中的一个显而易见的问题,而即将发行的新作预计将终于解决这一问题

“`html

Fallout 5 Must Fix Combat Issues in the Series

🎮 Whenever the next Fallout is released, it will hopefully serve as a major step forward for the series. There are a number of ways that Bethesda can improve and build upon the Fallout formula, many of which boil down to a matter of preference, but combat stands out as a clear problem area for both fans and critics of the franchise.

🚨 Although it’s seen improvement in games like Starfield, Bethesda’s approach to combat has always been a cut below many other leading shooters and RPGs. This isn’t necessarily a bad thing, as players are typically drawn to Bethesda RPGs for their world-building, well-written quests and lore, and atmosphere, rather than their exhilarating gunplay and hand-to-hand fighting mechanics. That said, it’s hard not to imagine how much better a game like Fallout 4 could be if the combat was a little bit deeper and more refined. Specifically, while shooting mechanics in Bethesda games have been gradually improved with each release, melee combat remains mostly unchanged, much to the chagrin of players who prefer to run a melee build.

💥 Bethesda Should Hone In On Melee Combat Problems in Fallout 5

The Problems With Fallout’s Melee Combat

💔 The Fallout franchise has never had amazing combat, but many gamers have been able to look past this thanks to solid RPG systems and combat features like VATS that make weak real-time mechanics irrelevant, if only for a moment. However, shallow and clunky combat can also be frustrating and underwhelming, especially for those looking to experiment with different gear and character builds. With melee weapons and unarmed combat having a number of practical advantages for those looking to take an unconventional route, it’s a shame that the franchise has never managed to make these approaches as fun as they could be.

🌟 Melee combat in Fallout games is mostly stat-focused, with player input having little to no impact on the outcome of fights. Stat boosts, high-end gear, and buffs are what determine melee efficacy in Fallout, not skill, as melee gameplay often comes down to simply mashing the attack button or leveraging VATS until an enemy is defeated. Fallout 3 and its successors all feature blocks and heavy attacks, and New Vegas added some additional, minor tweaks, but these inclusions do little to help the overall feeling that melee is laborious and rather shallow, especially at lower character levels.

💪 How Fallout 5 Can Improve the Series’ Melee Combat

🎯 Fallout 5 should deepen and expand the series’ melee combat. The changes wouldn’t necessarily need to be transformative, as things like more enemy reactivity and more weapon-specific combos would go a long way toward making real-time melee more enjoyable, rather than something overly reliant on Fallout’s VATS. Fallout 4 features a satisfying counter system, which can stun enemy NPCs, so perhaps building on this framework by fleshing out a consistent and weighty parry mechanic would also help improve melee combat, raising its skill ceiling while making hand-to-hand fighting more engaging and expressive.

👾 Bethesda’s RPGs are often ambitious when it comes to world-building and role-playing options, but actual gameplay seems to take a back seat much of the time. Indeed, while visuals, quality of life, and scope are considerably expanded and iterated upon with each release, combat mechanics mostly only see incremental improvement. Whether Fallout 5 is dramatically different from the rest of the Fallout series remains to be seen, but making some noticeable and meaningful changes to melee combat would likely make for a more flexible, satisfying, and rewarding overall gameplay experience.

🔍 FAQ – Fallout 5 Melee Combat

🤔 Q: Will Fallout 5 focus more on melee combat than previous games?

A: While it’s too early to say for certain, as Bethesda hasn’t released many details about the game, there is hope among fans that Fallout 5 will give more attention to melee combat. This is especially important considering the frustrations players have had with previous Fallout games’ melee combat mechanics. Bethesda has the opportunity to address these concerns and create a more enjoyable experience for players who prefer melee builds.

🤔 Q: What improvements can we expect in Fallout 5’s melee combat?

“`

A: Fallout 5 应该致力于使近战战斗更加引人入胜和技能导向。 实施更多特定于武器的连击和一致的招架机制将为徒手战斗增添深度和策略。 这将使玩家能够更多地控制战斗结果,而不仅仅依赖于统计数据和装备。 通过进行这些改变,Bethesda 可以在 Fallout 5 中打造更具动态性和令人满意的近战战斗体验。

🤔 Q: Fallout 5 是否会保留 VATS 系统用于近战战斗?

A: 尽管目前尚未有任何确认消息,但很可能 Fallout 5 仍会包含 VATS 系统,因为它已成为该系列的重要组成部分。 但是,可以进行改进以确保 VATS 不是近战战斗的唯一可行选择。 通过使实时近战战斗更加引人入胜和战略性,玩家可以选择使用 VATS 或依靠自己的技能来击败敌人。

📚 参考资料: 1. 像 Starfield 这样的游戏中的改进 2. Fallout 76 重新调整近战增强 3. Fallout 5 差异巨大 4. Fallout 系列从未有过惊艳的战斗

🙌 现在你已经掌握了有关 Fallout 5 近战战斗潜在变化的内幕,你有什么想法?您认为 Bethesda 是否应该优先改进近战战斗?分享您的看法并加入讨论! 切勿忘记将本文与您在社交媒体上的同伴分享。 让我们散播这个消息,确保 Bethesda 听到我们对于在 Fallout 5 中改进近战战斗的呼声!👊💥

图片来源:Example.com